Tip 1:
The first tip from the reading that I want to talk about is the tip about making everything feel bouncy and alive. The first time I presented my animation the character felt stiff because only the arms and legs moved and nothing else. After going back and readjusting a few things, I think I did a good job of making my character look more alive while running. "Robertson says that you should always try to keep the character moving, even if they're standing still (Caoili, 2012). This is something that I am keeping in mind for all my animations.
Tip 2:
The second tip I want to talk about is the one about having strong keyframes and silhouettes. My animation in particular has a lot of keyframe movement within it. All of my frames were strong keyframes with a lot of movement going on to achieve fluidity.
Tip 3:
The last tip I wanted to talk about is the tip on limiting frames. I know I just talked about how many keyframes I had, but I would really rather lower the number of frames I have to make the animation look neater. "It's best not to over-flourish your animations, limiting the number of frames and just using a good smear instead, to ensure the impact of the movement isn't lost" (Caolili, 2012). I feel like this is important to me because I think using a smear would have achieved the same effect faster. Also, I feel like my frames weren't the smoothest, and using a smear would have made it so.